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Terms of Use

Gamify Education Terms of Use.

These Terms of Use govern how educators, students, and institutions access and use the Gamify Education platform. Please read them carefully before using the Platform.

Official policy information

Effective Date: December 3, 2025 · Last Revised: December 3, 2025 · Version 1.0

Gamify Education, LLC · 5150 S Decatur Blvd · Las Vegas, NV 89118

Contact: info@gamifyedu.com · Phone: (702) 937-5102

SECTION 1: TERMS OF USE

1.1 Acceptance of Terms

By accessing, registering for, or using the Gamify Education platform (the "Platform"), including all associated websites, mobile applications, desktop applications, and services, you ("User," "you," or "your") agree to be bound by these Terms of Use ("Terms"), our Privacy Policy, and all applicable laws and regulations. If you do not agree to these Terms, you must not access or use the Platform.

These Terms constitute a legally binding agreement between you and Gamify Education, LLC ("Gamify Education," "Company," "we," "us," or "our"). For institutional users, these Terms supplement any separate institutional licensing agreement that may be in effect.

We reserve the right to modify these Terms at any time. Material changes will be communicated via email notification to registered users and/or through prominent notice on the Platform. Your continued use of the Platform after such modifications constitutes acceptance of the updated Terms.

1.2 Eligibility & Age Requirements

General Users: The Platform is primarily designed for college students, professionals preparing for certification examinations, and adult learners. Users must be at least eighteen (18) years of age to create an individual account.

Minor Users: Certain specialty modes of the Platform (including but not limited to Noah's Ark, religious gamification modules, and other youth-oriented content) may be accessible to users under eighteen (18) years of age. Access for minors is subject to the following conditions:

  • Users under thirteen (13) years of age may only access the Platform through verified institutional accounts with proper parental consent as required by the Children's Online Privacy Protection Act (COPPA).
  • Users between thirteen (13) and seventeen (17) years of age may access the Platform through institutional accounts or with documented parental or guardian consent.
  • Institutional administrators and parents/guardians assume responsibility for supervising minor users' interactions with the Platform.

Institutional Users: Educational institutions may create accounts on behalf of enrolled students, including minors, subject to applicable federal and state privacy laws, including FERPA and COPPA compliance requirements.

1.3 Account Creation & Institution-Provided Access

Individual Accounts: To access certain features of the Platform, you must create an account by providing accurate, current, and complete information. You are responsible for maintaining the confidentiality of your account credentials and for all activities that occur under your account. You must immediately notify Gamify Education of any unauthorized use of your account.

Institutional Access: If your access is provided through an educational institution, your account is subject to additional terms established by your institution. Your institution may have administrative access to your account data, progress information, and performance analytics in accordance with FERPA and applicable institutional policies.

Single Sign-On (SSO) & LMS Integration: The Platform may integrate with learning management systems (LMS) such as Canvas, Blackboard, or similar platforms. When accessing through SSO or LMS integration, you acknowledge that your institutional credentials and associated data may be shared between systems in accordance with your institution's policies and applicable privacy laws.

1.4 User Responsibilities

As a user of the Platform, you agree to:

  • Provide accurate and truthful information during registration and maintain current account information.
  • Use the Platform solely for legitimate educational purposes.
  • Respect the intellectual property rights of Gamify Education and third parties.
  • Maintain the security of your account credentials and not share your login information.
  • Report any security vulnerabilities, bugs, or unauthorized access to Gamify Education promptly.
  • Comply with all applicable laws, regulations, and institutional policies while using the Platform.
  • Treat other users, instructors, and staff with respect in all interactions.

1.5 Academic Integrity Expectations

Gamify Education is committed to supporting academic integrity in all educational contexts. Users agree to:

  • Use the Platform honestly and in accordance with the academic integrity policies of their affiliated educational institution.
  • Not share quiz answers, test content, or assessment materials with others unless explicitly permitted.
  • Not use unauthorized assistance, tools, or resources during assessments unless permitted by the instructor or institution.
  • Not impersonate another user or allow others to use their account.
  • Not exploit bugs, glitches, or vulnerabilities to gain unfair advantages in games, assessments, or scoring systems.
  • Not use AI tools, browser extensions, or external assistance in ways that violate institutional academic honesty policies.

Violations of academic integrity may result in account suspension, reporting to affiliated institutions, and/or permanent termination of access to the Platform.

1.6 Gamification and Point/Achievement System Rules

The Platform incorporates gamification elements including points, achievements, badges, leaderboards, and competitive game modes to enhance learning engagement. Users acknowledge and agree to the following:

  • Points and Achievements: Points, badges, and achievements earned on the Platform have no monetary value and cannot be exchanged, transferred, sold, or redeemed for cash or any other consideration.
  • Leaderboards: Participation in leaderboards is voluntary where user settings permit. Leaderboard rankings are based on legitimate gameplay and academic performance. Gamify Education reserves the right to remove users from leaderboards for violations of these Terms.
  • Score Adjustments: Gamify Education may adjust, reset, or remove points, achievements, or rankings if we determine, in our sole discretion, that they were obtained through fraudulent means, exploitation of bugs, or violations of these Terms.
  • Game Mode Availability: Certain game modes (racing, boxing, basketball, word-search, etc.) may be modified, added, or removed at any time without notice.

1.7 Acceptable Use Policy

You agree to use the Platform in a manner consistent with all applicable laws and these Terms. The following activities are expressly prohibited:

  • Using the Platform for any illegal purpose or in violation of any applicable law or regulation.
  • Attempting to gain unauthorized access to any portion of the Platform, other accounts, computer systems, or networks connected to the Platform.
  • Interfering with or disrupting the Platform or servers or networks connected to the Platform.
  • Using automated tools, bots, scrapers, or similar technology to access or interact with the Platform without express written permission.
  • Uploading, posting, or transmitting any content that is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, or otherwise objectionable.
  • Impersonating any person or entity, or falsely stating or misrepresenting your affiliation with any person or entity.
  • Collecting or storing personal data about other users without their express consent.
  • Engaging in any conduct that restricts or inhibits any other user from using or enjoying the Platform.

1.8 Intellectual Property Rights

Platform Content: All content, features, and functionality of the Platform, including but not limited to text, graphics, logos, icons, images, audio clips, video clips, data compilations, software, game mechanics, quiz content, AI-generated explanations and rationales, and the compilation thereof, are the exclusive property of Gamify Education or its licensors and are protected by United States and international copyright, trademark, patent, trade secret, and other intellectual property laws.

Limited License: Subject to your compliance with these Terms, Gamify Education grants you a limited, non-exclusive, non-transferable, revocable license to access and use the Platform for your personal, non-commercial educational purposes. This license does not include the right to modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from, transfer, or sell any content, information, or services obtained from the Platform.

User Content: By submitting, posting, or displaying content on or through the Platform (including but not limited to feedback, suggestions, or responses), you grant Gamify Education a worldwide, non-exclusive, royalty-free license to use, reproduce, modify, adapt, publish, and display such content for the purpose of operating and improving the Platform.

Trademarks: The Gamify Education name, logo, and all related names, logos, product and service names, designs, and slogans are trademarks of Gamify Education or its affiliates. You may not use such marks without the prior written permission of Gamify Education.

1.9 AI-Generated Content Disclaimer

The Platform incorporates artificial intelligence (AI) technologies to provide educational content, explanations, rationales, hints, and personalized learning experiences. You acknowledge and agree that:

  • AI-generated content is provided for educational support and supplemental learning purposes only and should not be considered a substitute for professional instruction, medical advice, or authoritative academic guidance.
  • While we strive for accuracy, AI-generated content may contain errors, inaccuracies, or outdated information. Users should verify critical information through authoritative sources.
  • AI explanations and rationales are designed to support understanding but may not align precisely with every instructor's teaching methodology or institutional curriculum.
  • Gamify Education does not guarantee the completeness, reliability, or suitability of AI-generated content for any particular purpose.
  • The use of AI-generated content in academic submissions must comply with your institution's academic integrity policies regarding AI assistance.

1.10 Behavior During Multiplayer or Competitive Modes

The Platform includes multiplayer and competitive game modes (including racing games, boxing games, basketball games, and other interactive challenges). When participating in these modes, you agree to:

  • Compete fairly and honestly without exploiting bugs, glitches, or unauthorized tools.
  • Treat other participants with respect and refrain from harassment, bullying, hate speech, or discriminatory conduct.
  • Not engage in collusion, match-fixing, or deliberately losing to manipulate rankings or outcomes.
  • Accept that game results and rankings are final as determined by the Platform's scoring systems.
  • Report suspected cheating, harassment, or inappropriate behavior through official Platform channels.

Gamify Education reserves the right to suspend or terminate access for users who violate competitive gameplay standards.

1.11 Mobile and Desktop Usage Guidelines

The Platform is accessible via web browsers, mobile applications, and desktop applications. Users acknowledge that:

  • Feature availability may vary between platforms and devices.
  • Users are responsible for maintaining compatible devices, operating systems, and internet connectivity.
  • Mobile applications must be downloaded only from official app stores (Apple App Store, Google Play Store).
  • Data usage and mobile carrier charges are the user's responsibility.
  • Offline functionality, where available, may have limited features compared to online access.
  • Push notifications and location services, if enabled, are subject to device settings and user consent.

1.12 Feature Availability and Updates

Gamify Education continuously improves and updates the Platform. You acknowledge that:

  • Features, content, and functionality may be added, modified, or removed at any time without prior notice.
  • Scheduled maintenance may temporarily limit access to certain features or the entire Platform.
  • Beta features may be offered on a limited basis and are provided "as is" without warranty.
  • Updates to mobile applications may be required to continue using the Platform.
  • Historical data, including progress and achievements, may be affected by Platform updates.

1.13 Prohibited Actions

In addition to the restrictions set forth in the Acceptable Use Policy, the following actions are strictly prohibited:

  • Reverse engineering, decompiling, disassembling, or attempting to derive the source code of any Platform software.
  • Creating derivative works based on the Platform or its content.
  • Removing, altering, or obscuring any proprietary notices, labels, or marks.
  • Using the Platform to develop a competing product or service.
  • Selling, sublicensing, or otherwise commercializing the Platform or any content without express written permission.
  • Circumventing or attempting to circumvent any access controls, security measures, or usage limitations.
  • Using the Platform to transmit viruses, malware, or other malicious code.
  • Engaging in denial-of-service attacks or other activities that disrupt Platform availability.

1.14 Third-Party Integrations

The Platform may integrate with third-party services, including but not limited to:

  • Learning Management Systems (LMS): Canvas, Blackboard, Moodle, and similar platforms for grade synchronization, assignment integration, and single sign-on.
  • Authentication Services: Google, Microsoft, and institutional SSO providers for account authentication.
  • Payment Processors: For subscription and licensing transactions.
  • Analytics Services: For Platform improvement and usage analysis.

Your use of third-party services is subject to those providers' terms of service and privacy policies. Gamify Education is not responsible for the practices, content, or availability of third-party services.

1.15 Limitations of Liability

TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, GAMIFY EDUCATION AND ITS OFFICERS, DIRECTORS, EMPLOYEES, AGENTS, LICENSORS, AND SERVICE PROVIDERS SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, PUNITIVE, OR EXEMPLARY DAMAGES, INCLUDING BUT NOT LIMITED TO DAMAGES FOR LOSS OF PROFITS, GOODWILL, USE, DATA, OR OTHER INTANGIBLE LOSSES, RESULTING FROM YOUR USE OR INABILITY TO USE THE PLATFORM.

IN NO EVENT SHALL GAMIFY EDUCATION'S TOTAL LIABILITY TO YOU FOR ALL CLAIMS ARISING OUT OF OR RELATED TO THESE TERMS OR YOUR USE OF THE PLATFORM EXCEED THE GREATER OF (A) THE AMOUNTS PAID BY YOU TO GAMIFY EDUCATION IN THE TWELVE (12) MONTHS PRIOR TO THE CLAIM OR (B) ONE HUNDRED DOLLARS ($100.00).

SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF CERTAIN DAMAGES, SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.

1.16 Warranty Disclaimers

THE PLATFORM AND ALL CONTENT, FEATURES, AND SERVICES PROVIDED THROUGH THE PLATFORM ARE PROVIDED ON AN "AS IS" AND "AS AVAILABLE" BASIS WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, AND NON-INFRINGEMENT.

GAMIFY EDUCATION SPECIFICALLY DISCLAIMS ANY WARRANTY REGARDING THE ACCURACY OF AI-GENERATED EXPLANATIONS, RATIONALES, AND EDUCATIONAL CONTENT. SUCH CONTENT IS PROVIDED FOR SUPPLEMENTAL EDUCATIONAL PURPOSES ONLY AND SHOULD NOT BE RELIED UPON AS THE SOLE SOURCE OF ACADEMIC INSTRUCTION.

1.17 Governing Law and Dispute Resolution

Governing Law: These Terms and any dispute arising out of or related to these Terms or the Platform shall be governed by and construed in accordance with the laws of the State of Nevada, without regard to its conflict of law provisions.

Dispute Resolution: Any dispute, claim, or controversy arising out of or relating to these Terms or the breach, termination, enforcement, interpretation, or validity thereof shall be determined by binding arbitration administered by the American Arbitration Association in accordance with its rules. The arbitration shall take place in Las Vegas, Nevada. The arbitrator's decision shall be final and binding, and judgment on the award may be entered in any court having jurisdiction.

Class Action Waiver: TO THE FULLEST EXTENT PERMITTED BY LAW, YOU AND GAMIFY EDUCATION AGREE THAT ANY PROCEEDINGS TO RESOLVE DISPUTES WILL BE CONDUCTED SOLELY ON AN INDIVIDUAL BASIS AND NOT IN A CLASS, CONSOLIDATED, OR REPRESENTATIVE ACTION.

Exceptions: Notwithstanding the foregoing, either party may seek injunctive or other equitable relief in any court of competent jurisdiction to protect its intellectual property rights.

(c) 2026 Gamify Education. All rights reserved.